Darkest dungeon skins modding guide8/23/2023 ![]() ![]() They have a relatively simple structure that I'd personally deem pretty self-explanatory. This is a normal text file.īase InfoThe class_ file is the meatiest of all the files about a character and contains information about all their skills, all their weapon upgrades, their base resistances, and a lot more things. These effects are status effects, not visual effects, such as defining exactly how much HP a certain blight effect drains or the base % of it being successful. On top of the above, you will need a list of effects to add to the effects master script it is a single file and as such need to be manually overwritten. Pretty straighforward.Ĭlass_ - contains stats data, such as characters' base HP for each armor level, whence skills can be launched and at what targets, and what effects they incur. ![]() Class_Name Mod by Your_Name version_something_somethingĬlass_ - contains the mapping of game VFX and SFX to actions as well as sprites to each action.I have no idea what things are absolute requirements and what the game will figure out on its own, but you generally get helpful error messages at startup (after selecting a file to load, when the game starts actually loading game resources) that should pinpoint you somewhat to missing references. Also, just for show since most people don't care about it even though they know about it, I strongly encourage you to ALWAYS BACKUP YOUR GAME FOLDER BEFORE YOU MESS AROUND WITH IT.Ĭlass_name below refers to the internal name of your class, and you'd generally replace it the actual class name, such as, say, death_knight. To make it as easy as possible for users to install your mod, as well as for you to test it, I'd seriously recommend creating the following folder structure so you can just copy-paste everything into the game's main folder. The game stores character data over a TON of files, so don't think you can finish up a mod in a single day - you probably can make a mod in less than 2-3 hours if you have all your graphics resources at hand and know what you're doing, but it's a pretty big task and I'd recommend not getting your hopes up too high just because it's easier to get disappointed that way.ĭue to the way The Darkest Dungeon is programmed, class information is spread out over 4 different folders and a multitude of files. Note that this guide only covers player character mods and not monsters. But it should hopefully get you a bit further down the road of the character mod creator. This guide doesn't aim to be a complete guide covering everything there is to know about modding the game, partially because tDD is still in active development as of writing and things might change between me writing this and you reading it, partially because I don't know everything yet. I've seen more Steam Community threads asking about how to get going with making a character mod for The Darkest Dungeon than I can be bothered to count, and since I'm vaguely interested in modding for myself, couldn't find a good guide as a starting point, and had to mess around with the game files with little to no prior guidance under my belt, I figured I might as well belch whatever I found out into a publicly accessible form such as a Steam Guide in order to somewhat benefit people and mildly boost my ego in the process.
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